thought of the day: to see the world only how it is… is to waste what it could be.
Category: art & photography
It’s been a good two months since my last post; much of that time has been spent attending events like E3 in Los Angeles, working on personal projects, working to secure a job, and then deciding that I want to return to university life and improve my mind the old fashioned way—which has meant spending time researching programs and schools.
After having separated with my last job, which was fun, paid fairly well, came with almost unbeatable benefits, greatly grew my experience and creative diversity, and then moving literally halfway across the country during an economically depressed period of seven months afforded me plenty of time to evaluate a great number of things, the least of which were my available opportunities.
Those who have known me well enough over the past few years to have a frank discussion about my views of advertising, marketing, etc. know that I’m not exactly fond of perverting my creative talents to liberate consumers from their hard-earned cash and buy crap they either don’t really need or can’t really afford. It’s one thing to crave an audience; but its another to stage a crowd with smoke and mirrors while your business associates pick their pockets in their distracted state. I’ve been told that such an anti-entrepreneurial sentiment is the trademark of creative folk, but pardon me for having any sort of human conscience or ignoring the perceived importance of the almighty dollar.
Many people also know that for the past 3.5-4 years I’ve been volunteering countless hours on a popular gaming news and community web site. While it’s technically not paid a dime (yet), I have met countless wonderful people and it has opened doors to many new opportunities and horizons, many of which have roots here in the San Francisco area. During my months away from the workforce, I’ve had a chance to explore these options to a greater degree and have enjoyed it enough to consider officially working within the video game industry in some capacity. Many young people interested in games seem to be interested in pursuing a career in editorial capacities, which I can attest is a very exciting field, but not one that is likely to bear lifelong careers for anyone unless they have other skills that can be parlayed into much different roles within the industry, particularly in business or other managerial duties; things I have little interest in directly, so I will need to look deeper into the job well.
Last fall, my volunteer efforts with that gaming site landed me a very rare opportunity to travel with a game company to Japan, an experience that really opened my eyes in ways I could have never imagined. It’s one of those things you have to see or do for yourself to understand, not unlike parenthood—so I hear. Ten years ago I would have ignorantly written off most foreign cultures as bizarre, unnecessary, and irrelevant to my life and goals. For me, Japan specifically was perceived as a place of such other-worldly oddity that I could only laugh at the stereotypical wacky TV programmes and assign them as the single thumbnail of the whole country and its cultured history. As it turns out, that naivete has ironically become the defining factor in the goals I have now set for myself.
I am and will always be a creative person and a child at heart. Originally, my college education was intended to put me into a career making video games, albeit from a production standpoint versus creative, but it turns out my mind wanted a greater say in the matter than my technical skill with computers, and the trajectory toward being an Art Director/Designer was set. Does it mean I am tethered to a career in visual design? Nearly as long as I have loved drawing so too have I loved writing creatively, be it poetry, opinion/editorial, or just waste-basket lining such as these blog entries. All things considered, a career that could benefit from my experience with visual design, creative writing and my more recent interest in bridging cross-cultural gaps is the most appealing prize. As it turns out, the gaming industry is multi-national, so there’s hope that I can mix that experience into the dough as well.
Just a couple projects I’ve churned out in the last month: one is a fully functioning site, the other is a proposed rebranding and major overhaul to an existing site. Visit Bardo Entertainment to view the first design in action.
I do have one other web-related project in the works, but I can’t really reveal any more about it yet; still in beta testing! Will work on getting some of my hand-drawn work scanned in soon too; been awhile since I’ve updated those…
Where I’ve come
thought of the day: i can drive, vote, drink and rent a car. but when exactly am i “grown up”?
People have been asking me all day if I feel old. Not just older… but “old”. Some ask if I feel wiser. No more than yesterday. I think you gain many things with age; their sum worth more than whatever things you may lose along the way.
One thing I wouldn’t quite have dreamt even a year ago—let alone 30 of them—would be my eyes seeing the things I now see on a daily basis. Conveniently ignoring the social issues of homeless people and related, here are just a few things snapped while out and about over the last week. Enjoy!
thought of the day: my body is the most expensive vehicle i will ever ride in.
Above you’ll see a little CD album cover I put together this afternoon (click to enlarge). It’s for the band Baoquan, titled The Loss of Sleep. That’s all fine and dandy, except it’s not real; the band is fake, and the album is doubly non-existent. It’s just a fun little exercise paired with a sub-cultural internet meme. I thought it quite a larf until all the pieces came together in either the wildest of profound coincidences or the most meaningless nonsense I’ve posted since some of my high school poetry appeared on this very site.
As for real bands, many followers of popular music—or at least those who begrudgingly endure my interests as I foist them about—will know that U2‘s new album, No Line on the Horizon, was released last week. Being my all-time favourite music-makers, it’s a momentous occasion for me; one that I embrace with nearly every waking thought in anticipation during the 2-3 months leading up to the street date.
Normally I am too pure of heart to even attempt listening to music from my choice bands before the release dates because the quality of such contraband is often an insult to both the bands’ efforts and my delicate/pretentious audiophile sensibilities, and also because as an artist, I respect the moment of unveiling; people cannot see my work until I’m damn good and ready to show it, so I grant the same courtesy to the two or three musical acts my conscience cannot transgress. However this time around I had access to a pristine, high-quality edition, and just couldn’t resist.
Maybe I jinxed it.
thought of the day: women who alter their eyebrows with tweezers are digital artists; as if painting a JPG one pixel at a time.
finally uploaded some design projects to the gallery now that i feel comfortably past the expiration date of the projects they represent: five sheets of logo/identity designs, one rough sketch, and one flyer layout. enjoy!
of little note
just a quick sketch, practising the calligraphy brushes in Illustrator…
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