Categories
miscellaneous rants & reviews thought of the day

What my eyes have seen

thought of the day: do green gummy bears have the same effect as green m&m’s?

it’s bloody cold here in minneapolis, but that statement is true for more than half the year, so it’s not news. this time of year it is exceptionally true. last weekend was -8ºF (with -29ºF windchill factor), and even today was -11º, which means i’ve been spending less time indoors. while i have plenty of games to occupy my time, i like some diversity among my diversions. unfortunately, thanks to the writer’s strike, many of my favourite shows aren’t airing new content, and haven’t for some time now, forcing me to look beyond my normal comfort zones of television, and to some smaller extent, movies.

U2 3D

U2 3D
i for one, would see u2 3d four times.

most recently, i acquired pre-screening tickets to a private showing of the new imax feature U2 3D, a milestone of modern 3D cinema in the sense that it was shot not only in the gigantic imax film format, but also shot live, and of course in the extra-dimensional effect. that i’m a superfan of U2 aside, it really is an amazing experience for anyone who might enjoy music, the band, or just something different. normally i don’t pay much attention to imax releases because the ticket prices feel as large as the screens, but from time to time, i just can’t ignore them.

in the case of U2 3D, the film follows the band on their Vertigo Tour during a show in Buenos Aires. Having been “front row” to more than one of the band’s shows–including one on this same tour–i had a specific point of reference for what to expect from this film. from the very beginning and the first song, it’s surprisingly accurate to the feel of the show, and the dimensionality of being so near the stage and performers; seeing it on such a large screen only helps to amplify the effect. like stepping into a steaming hot tub, the overwhelming sensation wears off after awhile, even just two or three songs in, but in effort to combat that complacency, some clever visual tricks have been added to freshen the audience and pop some ‘wow’ back into their brains. for example, every shot is a three-dimensional space, but from time to time, they collage together several layers of such space, essentially multiplying the effect. during the song “love and peace or else”, lead singer bono is filmed in a tight closeup during a quiet bridge between anthemic refrains, and always the performer, he starts miming the lyrics with hand gestures such as turning a dial or finger painting mid-air. to these gestures, a post production effect i’ll call “light drawing” was added to emphasise and provide additional dimension, not to mention interest. strangely, it wasn’t until the end of the show where things got really over the top. one of their encore songs, “the fly” already had so much going on with the giant stage display behind the band, that to have the insanity of so many words, shapes and colours mimicked, enhanced and complemented in full 3D as a foreground layer atop the live action was just overwhelming, in a good way. similarly, the light drawing re-emerges toward the end of the closing credits, after many had left the theatre. one of the best effects in the film, it was a combination between the 2D drawings, and 3D animation. just a tip to stay start to finish when you go see it, and you should go see it if there’s an imax theatre anywhere near you.

MONK

monk
look what i found beneath the clutter of regular tv.

two weeks ago, while enduring the interim between shows on a boring sunday night, i found myself scouring the programming guide for something, anything. the USA network is nearly adjacent to the Sci-Fi channel where i spend a fair amount of my television time, so in the vacuum of other interests, noticing it on the same screen as the rest of the schedule i planned to watch later, i decided to give monk a shot.

unaware of the show’s premise, i soon figured out why some people who know me well enough know that i have a somewhat mild case of OCD would suggest i see it sometime. after a few minutes, i wasn’t entirely convinced, but gradually my scepticism wore thin as my amusement at the lead character’s quirks grew. not that his condition itself is amusing, but instead that i see a lot of myself in him and the things he does, and how his surroundings affect him. i can appreciate how the writing uses what many would consider a weakness and instead use it as a powerful advantage, even though the crime-solving aspects don’t typically interest me as much as enjoying the character’s idiosyncrasies, and relating them to myself. in fact, the crime-solving is never very puzzling for me, i typically have things figured out before the first commercial break. while it’s certainly not new by any measure, to have found a program with such a richly developed character and hefty backlog of episodic content is a huge win for me.

LOST

LOST
something else i found abandoned on the web

i’ll admit, the series lost just never appealed to me, despite so many of my fellow geeks, gamers, etc. all seemed to really dig it. so here upon the cusp of season four about to begin airing in a week, i started seeing advertisements on abc.com (sinfully, while watching missed episodes of Grey’s Anatomy) for a new, free availability of the show in HD, from the very beginning to most recently aired…three full seasons in total.

so what of it? the first handful of episodes was really a test run for me; while i wasn’t immediately engrossed, i wasn’t bored either. much like my favourite show, Battlestar Galactica, the series centres around a cast dealing with their dire circumstances and each other; it’s a character drama that happens to have a slight sci-fi twist. the show has a strong tendency to tie the current events and theme of the episode to the characters’ pasts during scattered flashbacks, thereby revealing not only more about the characters, but helping to reinforce the lessons learned in each one. the problem for me at first was that the show has so many characters, that it takes a long time for a viewer to develop any sort of attachment to any of them, and in turn a loyalty to the show; it requires so many episodes to make progress on that front. it’s a sort of vicious cycle in some respects; not knowing enough to care about characters, and not enough time to find out enough to care. however for the vigilant come the rewards.

to put it another way: in a matter of 3 days, i watched the entire first season; 24 episodes at 45 minutes apiece for around 18 hours of content, most of that time at the expense of my sleeping schedule. as i continue to barrel through season two, the pieces falling into place one episode at a time, i can only curse that the show is but an hour long, and for such a complex cast and story, it simply isn’t enough to satisfy the appetite of avid viewers. so it’s free, it’s in HD; everyone really should give it a go.

next post may have to be a retelling of games i find myself currently involved in playing, or some new additions to my design galleries. stay tuned!

In Rainbowslistening to:
In Rainbows
Radiohead

Categories
gaming

d’oh: Simpsons Game D’em’oh

Bart Runs from the Lard Lad
after playing the simpsons game demo, lard lad’s behaviour is justified.

the other night, i finally got a hold of The Simpsons Game demo, on both the xbox360 and ps3, after much hype from EA, and how they had a game that actually used a licensed property, properly. from level design and theme to a complex visual 3D style developed to mimic the show’s 2D animation style to the content: 8,000 lines of dialogue recorded by the actual cast, written by the show writers, which also means the content reflects the show’s quirky and often satirical nature. needless to say, being a huge “Simpsons” fan, i was excited to try it. below are my impressions of that demo.

first up was the PS3 edition, mainly because i like and use it more regularly. plus, the PS3’s 1080p resolution means it’s likely to look better than the 720p/1080i the 360 can output (note that the 360 offers me the option to output at 1080p as well, but using the official hd cables from microsoft causes a signal blackout when attempting to use that resolution, so my max is effectively capped until they release a software/firmware fix). so expecting the best visual presentation was the primary reason for choosing one version over the other; being able to set a benchmark for visuals was a consideration.

as far as presentation, both versions are nearly identical. the opening cinematic while not mind-boggling, definitely fits the feel of the show, and sets up the forthcoming action quite well, with only a brief fade to black transition between the FMV and live game. graphics are pretty on par between the two, despite differing resolutions, making me wonder how well the wii edition would stack up considering the flat, cel-shaded nature of the visuals. the 360 did seem to have a slightly lower polygon count, but because of it’s style, such a shortcoming is rather hidden unless you’re meticulously scouring the screen for it.

pleased, i was even more anxious to play. unfortunately, the controls are where the game completely falls apart. perhaps seasoned vets of certain gaming genres would have no problem with the dual-stick setup governing the camera by one and the character by the other. but for me, it took some time to adjust, mainly because the automated behaviour of the camera seemed so hell-bent on disrupting my view and disorienting me, that i spent more time battling the POV than the enemies. for a level where the boss was much larger than the screen, the camera is incredibly important in ensuring enough of the objectives are visible; it’s hard to hit targets one can’t see.

it’s fair to say that the strategy for toppling this boss isn’t exactly rocket science; it’s a simple 1-2 method common to many bosses from so many games: hit a weak point to stun, then move in for the thrashing, ad nauseam. so for me to explain the problem in some detail shouldn’t be spoiling much of anything, though to actually achieve all this with the given controls was excruciatingly tedious at best, and controller-throwing, hole-punched-in-the-wall frustrating at the worst. the problem is that simple mechanics like jumping make the second and third stages of the boss fight nigh impossible, accomplishable only by what seems a fluke; some sort of lucky accident.

here’s how it works: a target on the backside of the boss indicates where you should toss a projectile. if you can hit it, a trap door opens downward to make a small platform you can stand upon. get onto it, and you have access to the wiry innards. apply some muscle to them and the weak point is demolished. a total of three such points exist, each progressively higher on the statue’s figure, making access to the panel progressively more difficult. the only way to reach them is by scaling the environment to higher ground. with the wonky jumping, that’s easier said than done, but should you manage it, you have one shot at jumping off and onto the boss’ tiny opened panel. homer simply doesn’t have the range when jumping from a building or structure, leaving bart’s caped wonder transformation the most likely candidate, which can glide a short distance. unfortunately the accuracy of the gliding controls are about equal to throwing a paper airplane off the empire state building; good luck with that.

the only upswing is that while repeating the tedium of climbing all sorts of buildings over and over, you get to stumble on the other things in the game, such as the collectable tidbits, temporary powerups, and revealing hidden features, such as the ‘comic store guy’ and his video game cliches (for example, in all your gliding about, you’re likely to hit the invisible boundaries of the level. that’s a gaming cliche: you can see beyond the level, but you can’t get there.) of course the downside to the serendipity of finding these things sets in when you realise why; not because you have all sorts of time and freedom, but because you’re just trying to beat the damn level to no effect.

for what it’s worth, whether it was the physical controller, or residual effects of slightly different code bases between consoles, the xbox360 felt more accommodating. not that i came even close to the target completion time in either case. yes, each level in the game has a preset time to beat it, in this case it was 3-4 minutes, which i found out after FINALLY beating the thing. at least it wasn’t a countdown timer–they let you go until you finish–and give you a score based on all the collectables and time. if they had made me play for 4 minutes at a time to try and beat this level, not only would i have never, ever finished, but i would have likely found two of my gaming consoles the casualties of my own frustrations. if you’re curious, my run-through on the ps3 took an hour and nineteen minutes to beat, and the xbox360 took 29 minutes; a far cry from 3 or 4. i’m not a bad gamer if that’s what you’re thinking 😛

overall, graphics get a 4.0 or 4.5 out of 5. controls get about 1.5 to 2.0 out of 5. i have to wonder if the progression of gameplay from the beginning helps to ease in a player and build their aptitude, making battles such as this level easier somehow. but as a demo without this benefit (if it even does exist), it hinders more than helps me, and really ruins the experience, making my enthusiasm for wanting to try the rest of the game absent at best. i give the demo a 2.5 out of 5; a general blend of positives and negatives. don’t say i didn’t warn you.

Categories
interesting links

Now you see it…

a really interesting video showing a peculiar chain of chemical reactions resulting in a sort of real life music visualiser, to the tune of the magnetic mixer’s hum.


Link

Categories
interesting links miscellaneous

I was robbed by two men!

a comedy bit disguised as an informational video to prepare japanese travellers for visiting america. i rather wish it was real.

Categories
gaming rants & reviews

Santa the Blackbeard

Pirate SantaIt’s been awhile since I’ve been so passionate about a gamer-related issue that I am compelled to write at length about it, and as always, I will be as wordy as possible, and surely rattle a few cages. As you might guess from the image to the right, I’m talking about the holiday thievery known as “flipping”; it’s when someone buys a hot item with the only intention of reselling it for a profit, a miniature economy which has evolved from the age-old ticket scalpers with the help of the internet and sites like eBay or Craigslist. However, the holiday gift-giving season adds its own finger-licking secret herbs and spices to the equation; the variable upon which the debate spins: ethics, and is the practice of flipping appropriate this time of year?

Earlier this month, RawmeatCowboy posted a couple, stories on GoNintendo which coincided with a discussion on their messageboards about this very habit, and just how ethical people consider the practice to be. Rawmeat tends to keep his opinions from interfering with news stories, which is why editorials like this or the “End of Day” posts make great places to speak one’s mind on all these happenings in our world.

Let me start by saying that I don’t honestly expect to change anyone’s mind or the world here, but rather foster some healthy discussion in either the comments or the above thread to really help explore the angles and share viewpoints. It’s a polarising topic to be sure–either you’re for or against–and little area in between.

Having in the past experienced everything from launch day waiting lines to working a customer service desk at a national toy retailer for several holiday seasons, I have seen and heard enough to understand both sides of the issue. Back when Pokémon first emerged in America, to the infamous Tickle Me Elmo, N64, and furbie, I routinely was put in the crossfire of “scalper” and “gifter”, as I will call them. In addition, my experience working in advertising–especially for retail giants–grants another unique perspective to the mix.

So what about it? To put it bluntly, all things considered, I find the practise somewhere between tacky and despicable.

Categories
art & photography gaming interesting links thought of the day

monotheistic?

[singlepic=865,250,250,right]thought of the day: what is the plural of ‘jesus’?

on an abstract but related note (leaders of large groups), wanted to post a new image…it’s a painting/retouching effort for a fund-raiser, using dick schulze, the founder of best buy, as the focus. final piece was professionally printed and framed for entry in a silent auction, benefitting a children’s charity.

and finally, a quick fun gaming link… ever dream of the world built of legos? some have, but what about game worlds? i would KILL for a lego mario game. LINK 1 | LINK 2

Across The Universe [Deluxe Edition]

listening to:
Across The Universe [Deluxe Edition]
Various Artists

Categories
gaming poetry

Not So Far: Quest for z-dub’s treasure

zack & wiki: quest for a bleeding copy!
we’re all supposed to buy it but it’s not for sale!

so the past several months, i have supported the rest of us staffers at gonintendo by supporting matt casamassina and the ign nintendo team’s “buy zack & wiki campaign“, going so far as to create custom graphics based on the game assets to promote it on our site. but now that the release date has come and gone, it seems my part of the country was left off the shipping manifest, since nobody around town got them in stock. don’t misread that…the game isn’t sold out, it was never in stock to begin with. i could understand a store here or there being behind on receiving, but the whole metro area? that’s clearly indication of a larger problem.

i won’t go so far as to theorise a conspiracy to counteract the grass roots promotion, but it IS strange how friends around the country have been enjoying the game for days, while my pirate ship is beached far from any shore here in the midwest. hard to actually follow through on what i’ve been helping preach to everyone else and buy a copy if nobody will take my money for one.

on a completely different note, here’s a little poem i scribbled out a couple months ago. i normally don’t provide insight into my writings and instead lean toward readers filling in the blanks for themselves, but this is a piece about the guilt of temptation and the redemption in resisting. enjoy:

Not So Far

Blackbirdlistening to:
Blackbird
Alter Bridge