Categories
gaming rants & reviews thought of the day

XBox360, Nintendo, Playstation keynote impressions from E3 2008, pt. 2

thought of the day: sometimes, when i swat a mosquito, for a moment i feel like a vampire slayer.

So last week marked the beginning and end of the E3 2008 expo in Los Angeles, California. Traditionally, each of the main gaming platforms holds a pre-show spectacle to kick things off, and this story’s title suggests the chronology of how the three shuffled out this time around. But how did things go down? Nearly like a page from Goldilocks and the Three Bears: one was too hot, one was too cold, and one was just right. Here’s part two of three…

Nintendo


just in case you don’t believe me.
at least this version is only seven minutes.

I’ve kept it no secret among friends and other gaming journalists that my opinion of this year’s conference comes somewhere between a papercut and genital mutilation on my scale of things I’d rather not endure; it was bloody painful — not just to watch, but also to listen.

From mommy dearest’s fake, over-enthusiastic stage presence to the contrived duel of the executive fates, to Ravi yes-my-last-name-is-“Drums” awesomest gig ever warming up for the Shiggy All-Star Band and their audio-in-audio (picture-in-picture) deaf-mute sound of Wii Music… I couldn’t tell if (EVP of Sales and Marketing) Ms. Dunaway was trying to teach me my ABC’s, or if my vast collection of Koji Kondo, Yasunori Mitsuda and Motoi Sakuraba had spoiled my taste in good game music.

Sadly, while the overall content of their show didn’t turn me off completely, it was the presentation that was just a little too Humpty Dumpty having a great fall for my preference. It was a sloppy, disorganised mess with very little structure…the little info they DID have was scattered and discombobulated. Compared to the slick shows put on by the other two giants, Nintendo’s was left looking like the slacker in class who turns in their homework as a pile of crumpled papers.

I can’t say I was surprised by any of the announcements… or lack thereof as it was. While E3 may tend to be the show–at least traditionally–for the real gamers out there, Nintendo’s conference was clearly a photo op of sorts… a flim-flammery of soundbites intended for The Today Show, Ellen, Oprah, and other similar demographic shows. Perhaps they’d have done well to focus more on real announcements and information, instead of spending nearly 2/3 of the show spouting the same tired braggadocio anyone who’s seen the empty store shelves could already tell you.

A few of the puzzling details:

  • a 2-minute video for the major Animal Crossing title on Wii, and then it’s all but ignored?
  • an awkward 5 minute tease of Wii Sports 2? And what exactly about this title requires development until 2009?? It appears that between the original title, Wii Play, and Wii Fit, all the assets exist.
  • 5-10 minutes talking about a Guitar Hero DS sequel when the original is barely two weeks old?
  • hearsay about experimental DS technologies in airports and kitchens, but zero proof of any of these wonders?
  • not even a mention of the new kick-ass Wario platformer coming to Wii soon?
  • the ungodly mess that is Wii Music–or as i have dubbed it, Wii Cacophony? I had to put that rubbish on mute and look away. I love Shiggy to death, but that “game” is missing something…a whole lot of something that curiously should have been added after over TWO YEARS of development. Rhythm is a vital component of music, and to ignore that in lieu of freeform pretending is clearly not good. I may as well turn on MTV, iTunes, and my clock radio to all different channels. Same difference.

They showed software for everyone, but didn’t show stuff for everyone, if that makes sense. Nintendo has built itself up as a company of innovation and leadership in the industry, and that’s just not what anyone saw this year—casual, hardcore, or otherwise.

If Nintendo is a TV channel, it seems they’ve been airing reruns from the Home Shopping Network lately. Infomercials are fine to fill out the schedule, but we need regular programming too. Which leads me to wonder… if it’s Nintendo’s aim is to bring everyone into the “gamers” fold, what are they going to do with them once they’re there?

They might just wind up with a growing base of “core” gamers as people expand their tastes beyond the Game & Watch or Tetris varieties, and then have an army of unsatisfied customers on their hands.

One thing they need to understand is that as people are diverse, there’s no one thing that can appeal to everyone, and as a business, diversity is always key. If GM were to have turned 100% of their focus to SUVs a few years back because everyone can fit inside one and they sold like hotcakes, GM probably wouldn’t exist in today’s market at all. If Nintendo wants to include everyone as a customer, they can’t be excluding anyone.

Sure, they’ve had a good track record so far by releasing their flagship franchises in champion time, but unless the Wii has been officially declared dead, they still have work to do, and games to release. There’s plenty of time to improve what they did show or to announce new surprises to catch us off guard. And if Nintendo fans like me are good at anything, it’s holding out hope.

Categories
gaming rants & reviews

Nintendo Channel: by, for and about Nintendo, not core gamers.

May 7, 2008: the day America took one step toward parity with our Japanese Wii-playing friends as the Nintendo Channel goes live. An occasion I–and many other gamers–have been eagerly awaiting for not just the past six months, but since the launch of the Wii itself almost three times as long ago. But now that it’s live to enjoy, some of us are left wondering, “Is this IT?” A few videos and some DS demo downloads. Isn’t there a bigger opportunity for both Nintendo and gamers alike here? I’m not entirely sure Nintendo is interested in that kind of symbiotic relationship anymore, as this new channel is clearly not aimed at their core fan or the core gamer.

“How do you figure, mr. jezter?”, I hear it, I really do. The proof is in the pudding, so to speak. Just the other day, Satoru Iwata marginalised Nintendo’s core audience and the core gamers as a “small number” of their customers. Not fans, supporters, pillars, or even informed enthusiasts. We’re customers; and a statistical rounding-error to boot. While image, reputation, and customer service are important to any company’s business, the core gamer is already a tiny piece of the pie compared to their current and potential demographic (of everyone); and Nintendo has bigger fish to fry than appease us, the vocal minority. They could likely cut out all of us and still be ahead of the game, no pun intended. So we can whine all we want, it’s just becoming less and less relevant to their strategy of assimilating the entire world’s population into gaming.

Plus, it’s no secret that the company’s marketing of its software is and has always been rather poor, if nearly non-existent. For the sake of this discussion, their “biggest ever marketing push” surrounding Wii Fit is excluded, because it’s primarily a hardware offering, and also being targeted at everyone, of which core gamers are again a small subset.

Now I consume a lot of media–a LOT–and can honestly say that except for a Mario Kart Wii spot last week, the last TV commercials I saw for any Big-N game was one of two, both about the same time frame last fall: Metroid Prime 3: Corruption, and Brain Age 2 DS (with the Crimson/Onyx DS). Either Nintendo isn’t marketing its software in venues the core gamer resides, or they’re not doing it at all; another unfortunate sign of our clan being marginalised. The Wii system hardware really needs no advertising…the thing sells itself. But with so many non-core gamers buying the system and no real marketing to support its games, how on earth does a company expect to rake in the recurring revenue? Enter the Nintendo Channel.

What better way to create a marketing campaign for a very captive audience–just the Wii owners–for free, or at least very cheaply? Give the people who might only be playing Wii Sports a chance to see what other games are out there. Of course, only show them the commercials and other marketing assets, because seeing is believing. Wait…I specifically remember seeing and hearing first-hand both Reggie and Iwata two years ago this week at E3 2006 and their pre-show bonanza touting “Playing is Believing”.

Obviously I think the biggest missed opportunity with the Nintendo Channel is the lack of Wii demos. Granted, that would put additional focus on the whole storage dilemma, but wouldn’t that really only affect us small percentage of avid gamers? We ought to be used to struggling with our makeshift solutions by now to make do. Perhaps the storage issues really aren’t issues at all. The DS doesn’t have a hard drive, but it has downloadable demos. How is it that the superior specs of the Wii make it less capable of doing exactly the same thing? If kid brother can do it, big brother can too. Or perhaps offering demos will only expand the storage needs and concerns out into the mainstream, and create the need for an internal system of rating, testing and approving the additional content; both solutions they want to postpone? That’s a lot of rhetoric…best pull myself back to reality.

For me as the quintessential Ninty fan and avid gamer, a channel on the Wii to view game footage is going to be precisely 44 steps behind my web browser in both timeliness and amount of content available. I guess there’s always the DS demos…but if I didn’t already own one, it’s nothing more than a lure for me to buy one. Since the DS and Wii have virtually no other connectivity between one another, the demos almost seem off-topic. But as a core gamer, I do have a DS and will gladly accept the bones thrown my way.

In the end, the Nintendo Channel fits nicely with my weather and photo channels as novelties to show my non-gaming friends, propagating the expanded audience philosophy. It’s like one of those infomercials you hate clogging up the airwaves, but you just can’t resist tuning in. Maybe some megaton announcements in the coming months will prove me completely wrong; I sincerely hope that’s the case. Or maybe once Nintendo has converted all of humanity into core gamers, they’ll have no choice but to listen to us. But in the meantime, I can’t help but feel like the cuckold whose wife is sleeping with everyone in town, yet I put up with it because dammit, I still love her anyway.

Categories
interesting links rants & reviews thought of the day

the world is full of stupid people?

stupid people in large groups
how morons get cats out of trees

thought of the day: one holiday we need is “calendar day”; a day you can mark on your calendar with utter redundancy and superfluity.

ok strangely enough, i had been working on a little opinion diatribe about how the world seems to be on a hedonistic binge of gorging itself with stupid people, and that has in turn distorted the modern higher education system into a dysfunctional, ineffective, if not completely obsolete relic which has creeped into our economy and perverted what used to be a capable and robust professional workforce. the college degree is now nearly a parody of itself, becoming the thing it was originally created to do: certify that you in fact have intelligence and skills worthy of positive contribution to society.

as it turns out, someone already went to the trouble of writing such a piece, mostly. it focuses more on the problems of the higher education system and how the “pursuit of a college degree” part of the contemporary american dream is becoming increasing futile, and less on stupid people and their effects on the economy, and without my cute attempts at humour that writing about idiots ought to invoke.

america’s most overrated product: the bachelor’s degree

One Xlistening to:
One X
Three Days Grace

Categories
rants & reviews

quicktime 7.4 = teh F4iL

quicktime fail
quicktime 7.4: the slowest time i’ve ever spent at my computer

good thing i don’t operate my mac from inside a kinkos, or i’d be sodding penniless. having to pay by the hour to use the computer after apple’s recent update of quicktime to version 7.4 is about the scariest thing i can conceive short of being suffocated under the arse of someone who’s typically asked to purchase two seats for their flight to the nude beaches of southern france.

as if i’m ever suffering from some wealth of free time, apple made sure i twittered away that bank this past weekend as my computer slowed to approximately the same pace as any movie starring both matthew mcconaughey and kate hudson; something likely showing near the precise centre of any given black hole. not entirely sure why my normally pacified mac was grinding away like a spoon in the garbage disposal, some troubleshooting revealed that the new quicktime update was in fact either a) so ‘quick’ that ‘time’ bent backward on itself and thus perceivably inert or b) an utter failure.

i don’t claim to understand the technical gibberish embedded deep within the program files, but it is sufficient to say that i understand when itunes balks at my unreasonable request that it play a tune…or anything for that matter, and instead opts to dazzle me with the hypnotic beach ball of death; perhaps its brains now powered by 7.4 only understand commands in said gibberish? it turns out the issue lies with a newly introduced ‘feature’ within the update to embolden DRM in support of the new movie rentals via itunes but also ironically gums up playback of most any other video you may have on your machine–legitimate or slightly less so–including video podcasts, which poor itunes was left befuddled trying to decipher. chalk up one more in the WIN column for DRM. now i can’t even watch that ten year old mpeg of the dancing baby cleverly synced to the tribal grunting of ‘hooked on a feeling’ that i had archived for just such a rainy day. youtube, i love you.

after hours of poring through mostly useless google searches and battling the black magic of os x’s unix underpinnings within the terminal, i decided to embark on the dangerous journey of reverting an installed system component to a version that allowed me to cuddle with itunes and the dancing baby in multimedia bliss. many thanks to pacifist for helping me dismantle the beast that is quicktime 7.4 to burn its unholy remains in my nifty metal trash can, and use its empty cave to reinstall my old friend, quicktime 7.3.1.

all said and done without all the minced words: avoid the quicktime 7.4 update as if it means to infect your human body with some terminal germ, as it’ll definitely happen to your poor mac, and squelch the voice of itunes.

Blood Stained Love Storylistening to:
Blood Stained Love Story
seether

Categories
miscellaneous rants & reviews thought of the day

What my eyes have seen

thought of the day: do green gummy bears have the same effect as green m&m’s?

it’s bloody cold here in minneapolis, but that statement is true for more than half the year, so it’s not news. this time of year it is exceptionally true. last weekend was -8ºF (with -29ºF windchill factor), and even today was -11º, which means i’ve been spending less time indoors. while i have plenty of games to occupy my time, i like some diversity among my diversions. unfortunately, thanks to the writer’s strike, many of my favourite shows aren’t airing new content, and haven’t for some time now, forcing me to look beyond my normal comfort zones of television, and to some smaller extent, movies.

U2 3D

U2 3D
i for one, would see u2 3d four times.

most recently, i acquired pre-screening tickets to a private showing of the new imax feature U2 3D, a milestone of modern 3D cinema in the sense that it was shot not only in the gigantic imax film format, but also shot live, and of course in the extra-dimensional effect. that i’m a superfan of U2 aside, it really is an amazing experience for anyone who might enjoy music, the band, or just something different. normally i don’t pay much attention to imax releases because the ticket prices feel as large as the screens, but from time to time, i just can’t ignore them.

in the case of U2 3D, the film follows the band on their Vertigo Tour during a show in Buenos Aires. Having been “front row” to more than one of the band’s shows–including one on this same tour–i had a specific point of reference for what to expect from this film. from the very beginning and the first song, it’s surprisingly accurate to the feel of the show, and the dimensionality of being so near the stage and performers; seeing it on such a large screen only helps to amplify the effect. like stepping into a steaming hot tub, the overwhelming sensation wears off after awhile, even just two or three songs in, but in effort to combat that complacency, some clever visual tricks have been added to freshen the audience and pop some ‘wow’ back into their brains. for example, every shot is a three-dimensional space, but from time to time, they collage together several layers of such space, essentially multiplying the effect. during the song “love and peace or else”, lead singer bono is filmed in a tight closeup during a quiet bridge between anthemic refrains, and always the performer, he starts miming the lyrics with hand gestures such as turning a dial or finger painting mid-air. to these gestures, a post production effect i’ll call “light drawing” was added to emphasise and provide additional dimension, not to mention interest. strangely, it wasn’t until the end of the show where things got really over the top. one of their encore songs, “the fly” already had so much going on with the giant stage display behind the band, that to have the insanity of so many words, shapes and colours mimicked, enhanced and complemented in full 3D as a foreground layer atop the live action was just overwhelming, in a good way. similarly, the light drawing re-emerges toward the end of the closing credits, after many had left the theatre. one of the best effects in the film, it was a combination between the 2D drawings, and 3D animation. just a tip to stay start to finish when you go see it, and you should go see it if there’s an imax theatre anywhere near you.

MONK

monk
look what i found beneath the clutter of regular tv.

two weeks ago, while enduring the interim between shows on a boring sunday night, i found myself scouring the programming guide for something, anything. the USA network is nearly adjacent to the Sci-Fi channel where i spend a fair amount of my television time, so in the vacuum of other interests, noticing it on the same screen as the rest of the schedule i planned to watch later, i decided to give monk a shot.

unaware of the show’s premise, i soon figured out why some people who know me well enough know that i have a somewhat mild case of OCD would suggest i see it sometime. after a few minutes, i wasn’t entirely convinced, but gradually my scepticism wore thin as my amusement at the lead character’s quirks grew. not that his condition itself is amusing, but instead that i see a lot of myself in him and the things he does, and how his surroundings affect him. i can appreciate how the writing uses what many would consider a weakness and instead use it as a powerful advantage, even though the crime-solving aspects don’t typically interest me as much as enjoying the character’s idiosyncrasies, and relating them to myself. in fact, the crime-solving is never very puzzling for me, i typically have things figured out before the first commercial break. while it’s certainly not new by any measure, to have found a program with such a richly developed character and hefty backlog of episodic content is a huge win for me.

LOST

LOST
something else i found abandoned on the web

i’ll admit, the series lost just never appealed to me, despite so many of my fellow geeks, gamers, etc. all seemed to really dig it. so here upon the cusp of season four about to begin airing in a week, i started seeing advertisements on abc.com (sinfully, while watching missed episodes of Grey’s Anatomy) for a new, free availability of the show in HD, from the very beginning to most recently aired…three full seasons in total.

so what of it? the first handful of episodes was really a test run for me; while i wasn’t immediately engrossed, i wasn’t bored either. much like my favourite show, Battlestar Galactica, the series centres around a cast dealing with their dire circumstances and each other; it’s a character drama that happens to have a slight sci-fi twist. the show has a strong tendency to tie the current events and theme of the episode to the characters’ pasts during scattered flashbacks, thereby revealing not only more about the characters, but helping to reinforce the lessons learned in each one. the problem for me at first was that the show has so many characters, that it takes a long time for a viewer to develop any sort of attachment to any of them, and in turn a loyalty to the show; it requires so many episodes to make progress on that front. it’s a sort of vicious cycle in some respects; not knowing enough to care about characters, and not enough time to find out enough to care. however for the vigilant come the rewards.

to put it another way: in a matter of 3 days, i watched the entire first season; 24 episodes at 45 minutes apiece for around 18 hours of content, most of that time at the expense of my sleeping schedule. as i continue to barrel through season two, the pieces falling into place one episode at a time, i can only curse that the show is but an hour long, and for such a complex cast and story, it simply isn’t enough to satisfy the appetite of avid viewers. so it’s free, it’s in HD; everyone really should give it a go.

next post may have to be a retelling of games i find myself currently involved in playing, or some new additions to my design galleries. stay tuned!

In Rainbowslistening to:
In Rainbows
Radiohead

Categories
gaming rants & reviews

Santa the Blackbeard

Pirate SantaIt’s been awhile since I’ve been so passionate about a gamer-related issue that I am compelled to write at length about it, and as always, I will be as wordy as possible, and surely rattle a few cages. As you might guess from the image to the right, I’m talking about the holiday thievery known as “flipping”; it’s when someone buys a hot item with the only intention of reselling it for a profit, a miniature economy which has evolved from the age-old ticket scalpers with the help of the internet and sites like eBay or Craigslist. However, the holiday gift-giving season adds its own finger-licking secret herbs and spices to the equation; the variable upon which the debate spins: ethics, and is the practice of flipping appropriate this time of year?

Earlier this month, RawmeatCowboy posted a couple, stories on GoNintendo which coincided with a discussion on their messageboards about this very habit, and just how ethical people consider the practice to be. Rawmeat tends to keep his opinions from interfering with news stories, which is why editorials like this or the “End of Day” posts make great places to speak one’s mind on all these happenings in our world.

Let me start by saying that I don’t honestly expect to change anyone’s mind or the world here, but rather foster some healthy discussion in either the comments or the above thread to really help explore the angles and share viewpoints. It’s a polarising topic to be sure–either you’re for or against–and little area in between.

Having in the past experienced everything from launch day waiting lines to working a customer service desk at a national toy retailer for several holiday seasons, I have seen and heard enough to understand both sides of the issue. Back when Pokémon first emerged in America, to the infamous Tickle Me Elmo, N64, and furbie, I routinely was put in the crossfire of “scalper” and “gifter”, as I will call them. In addition, my experience working in advertising–especially for retail giants–grants another unique perspective to the mix.

So what about it? To put it bluntly, all things considered, I find the practise somewhere between tacky and despicable.

Categories
miscellaneous rants & reviews

picking locks is only for the pros

[singlepic=848,300,300,right]i’ve been reading and hearing a lot about apple’s latest downloadable update for their “revolutionary”–or as it seems more appropriately labeled “controversial”–iphone, and how it supposedly breaks the functionality of phones unlocked for use on other cellular carriers, to the point they cease to function at all. and to be honest, it irritates me that anyone would be so overly sensitive about something so heavily steeped in common sense.

first of all, while it may not be illegal to unlock a cell phone, it is being sold, supported, and directed for use under very specific conditions. but to undo those specific guidelines and limitations of both the hardware and software in an unauthorised, unsupported way is–let’s face it–hacking. for anyone technically savvy enough to know how to hack an iphone–AND UNDERSTAND–what they’re doing in the process, it shouldn’t be a big deal, as they should also be able to work with or around the new updates; that’s what hackers do. but for those who are simply following a tutorial found on Google or by using some unofficial software to perform the dirty deeds, they ought to know better, or at least have thought ahead and made sure their actions were undoable or warrantied by the author of whatever software used to hack before even considering something so risky.

second, it’s not a cheap device, even after the recent 30% price slash. why anyone would pay for such a sophisticated cell phone, only to tinker with it in hopes of breaking its intended functionality so they can do something else is beyond me. yes, i fully understand the plights of non-at&t wireless customers and international users wanting to share in the rotational, multi-touch glow, but unfortunately those are the tough breaks. the iphone is contractually bound between the hardware manufacturer and the service provider; to undo that bond is only asking for trouble on any number of fronts. if you had to save up to purchase the phone, you shouldn’t have taken such a hefty risk with it. if you have the free-flowing cash on hand that the risk and potential loss wasn’t an issue, just go get another one.

therein lies the problem. for such a hot gadget as an iphone, so many people were willing to just jump right on the bandwagon and ignore the fine print of their user licenses, agreements, and warranties that now they have nobody to blame but themselves. yet blaming apple for their own gambling disorders is exactly what’s happening. some may liken unlocking a phone to painting a car, changing the oil, or installing a hula-dancing bobble on the rear sill; but looking at the nature of those changes, it’s mostly cosmetic. even changing the oil is usually something covered in a car’s manual.. they even give you special nozzles, hoses, and knobs to do it. but an iphone has no such instructions, has no hoses or knobs; hell, it doesn’t really even have any seams to invite tinkering hobbyists to monkey with its innards. unlocking an iphone is fundamentally changing the way the device is intended to work; it’s not cosmetic at all. some people will take those signs at face value and use the phone as it should be, when others will take them as personal challenges to overcome. after all, rules are meant to be broken, right?

bottom line is, if you’re a seasoned hacker, go for it. if you have money to burn, go for it. if you don’t fall into either of those categories; it’s probably best to just follow the rules like a good little consumer, and wait for another opportunity down the road… or just don’t bother with software updates. 😛

Disclaimer II

listening to:
Disclaimer II
Seether